THE RISE OF VIRTUAL REALITY CONCERTS DURING COVID-19: … AND DO THEY HAVE A PLACE IN A POST-PANDEMIC WORLD? (C2041429):

During the COVID-19 pandemic, many countries implemented measures to contain the spread of the virus. This involved the temporary closure of cultural spaces, including live music events. This had a significant effect on the cultural and entertainment industries, as well as the livelihoods of people working in the music industry. In response, a number of musicians performed Virtual Reality (VR) concerts as a way of playing to an audience, while adhering to social distancing guidelines.

While they could not replicate the full experience of attending a physical concert, these VR concerts offered an immersive experience where audiences could feel like they were attending a live concert from the safety of their own homes. The emergence of VR music concerts is situated within the broader development of the ‘metaverse’. The music industry has utilised the metaverse as a space to reimagine, perform and experience music.

Previous research conducted by Keele University Lecturer, A. Lamont, has suggested that physical live concerts are audiences’ favoured musical experience. So, this poses the questions: have VR concerts lived up to the experience of physical ones? And do they have a place in a post-pandemic world?

Illustration 295810748 © Ozmedia | Dreamstime.com

The benefits of VR concerts:

VR concerts offer similar benefits to physical concerts. As mentioned by Cardiff University Lecturer, L. Bennett, the uniqueness of the concert experience is a significant contributor to audience enjoyment of live concerts, and VR concerts maintain this. Billie Eilish’s Virtual XR livestream performance, for example, illustrates how an artist utilised VR technology (during COVID-19) to create an immersive, unique and engaging experience for her fans.

The added accessibility of VR concerts makes them even more appealing than physical concerts for certain audiences. This includes those with mental health conditions, neurodivergent people and those with disabilities, who could potentially find physical concerts challenging due to the sensory stimuli. In fact, UK Government policy suggests that all digital or technological activity must be compliant with the Public Sector Bodies Accessibility Regulations and the Equality Act. VR concerts naturally comply with these policies and provide a more controlled environment, allowing these individuals to enjoy live music in a way that suits their needs.

VR concerts can also help to alleviate loneliness and foster social connectedness. This is particularly relevant given the fact that 21% of people reported feeling severely lonely during the pandemic. VR concerts, subsequently, provided audiences with an opportunity to experience concerts physically alone, but virtually together. Therefore, VR concerts were essential for people’s mental wellbeing during a time of unease, fear and loneliness.

Video: Violet5743 (2021)

But is it the same as a physical concert?:

Statistics have indicated that 69% of people missed physical concerts. This suggests that VR concerts have failed to fulfil the same functions as their physical counterparts. Why is this?

One of the main reasons suggested by research is the absence of the social and physical experience that occurs with attending a physical concert. While technology allows for some level of interaction, it cannot replicate the shared experience of being surrounded by fellow fans. After all, you would not be able to swap friendship bracelets at a VR Taylor Swift concert…

Also, VR concerts are not yet capable of replacing the scale of employment generated by physical live music events, including merchandising, hospitality, promotion, etc. In fact, due to the temporary closure of physical live concerts, 64% of the UK’s live music workforce lost their jobs. This shows that the music industry cannot afford to lose its physical live sector.

To support the physical live music sector and help retain jobs within it, government intervention and financial support were crucial. Independent reports have revealed that, during the pandemic, the UK Government gave £1.57 billion in order to support over 220,000 jobs. However, additional measures such as tax decreases, interest-free loans and rent freezes, could offer much-needed support to businesses and workers in the music industry.

Illustration 28301953 | Empty Concert © Zoryen | Dreamstime.com

So, what does the future of concerts look like?:

VR concerts worked as a valuable alternative during a time when physical concerts were not feasible. But do they have a place in a post-pandemic world?

VR concerts are likely to continue to have a place alongside physical ones. Additionally, as VR technology becomes more advanced, the potential for the development of truly immersive and appealing virtual music experiences will only grow. However, this does not mean that physical concerts will be replaced. There is an undeniably unique appeal of going to a physical concert that simply cannot be replicated in a virtual environment. So, in a post-pandemic world, there is likely to be space for both VR concerts and physical concerts to co-exist.

What do you think? Does VR music concerts provide the same enjoyment as physical live concerts? Or, was it just a temporary necessity during COVID-19?


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“I visited the entire Forbidden City in Beijing from my home in the US”(1727031)

“A photo gallery of the Exibition” – My Own Photography – licensed under CC BY-NC 4.0.

“I hope that one day in the future I can go to Beijing to see the Forbidden City.” This is from an interview in the Tianya community with a New Zealander of Chinese descent, who was asked by the interviewer regarding his birthday wishes in 2011. It’s fascinating to  look back on how people thought about the future. With the continuous development of digital technology, virtual museums, which were regarded as a ridiculous idea, were designed and became a reality one day.

Museums embody the civilisation of a country and are an essential part of cultural transmission. Next, let’s take a look at how the Forbidden City 2021 Cloud exhibition meets the needs of audiences at all ages, from domestic ones to foreign ones, to enhance the cultural economy in this special period.

Applications

AR & VR

Some data

On the occasion of the 600th anniversary of the Forbidden City, the Palace held an exhibition on the theme of ‘Ruyi’. The exhibition features 5 units with nearly 2,000 different Ruyi. On site, the Forbidden City Museum has developed four kinds of applications, so that elderly visitors who cannot read the text introduction and children who cannot understand the introduction can use different applications to visit the exhibition. In addition, people at home and abroad can visit over 1.86 million collections for free through the digital heritage library. This year, the Palace’s virtual museum system added VR capabilities, with a full 360-degree view providing an immersive experience for visitors, in a desperate attempt to bridge the gap between online usage and offline usage.

On social media, the Forbidden City Museum actively posted event descriptions and live images of it, gaining a large number of followers (10.16 million on Weibo, a popular social media platform in China, and an average of over 10 million readers of WeChat posts…). It increases audience interaction and facilitate communication through discussions and prize draws.

Likewise, souvenirs are essential parts of the exhibition. The Forbidden City has set up an online shop on China’s largest shopping platform and has gained 7.34 million followers, posting over a hundred cultural and creative products on it, with sales of over 100 million.

“The Forbidden City” by Wang  is licensed under CC BY-NC-SA 2.0

Some voices….

For this particular exhibition, I spoke to two representatives who expressed different views.

Ban, a Chinese student who lives in the US now

“Digital technology is widely used in museums and plays an important role in enhancing the expressive power of displays, and enriching the visitor experience. It also enhances information dissemination and communication, and increases the vividness, interest, participation and interactivity of displays. It provides a good interactive virtual experience for traditional museums as well as a convenient way to preserve the complete information of cultural relics.”

Shao, a corporate communications executive in China

“Firstly, the decline of museums is related to the development of electronic media. People can download images of objects and related materials from the internet, thereby reducing the number of museum visits. Secondly, there is a tendency for museum exhibitions to misuse new technologies regardless of the occasion and conditions. Thirdly, some digital media exhibitions do not have a clear exhibition purpose, which results in the visitors’ loss of interests in some of exhibitions.”

It is clear to see that neither side denies the significant contribution of digital technology to museums, but the challenge that museums still face is how to make better use of digital technology in the future. So what are your thoughts on this? Think about the technologies of ten years from now and dare to write about them in the comments!

“The Forbidden by the Museum is licensed under CC BY-NC-SA 2.0

All images and media in this blog are used under fair usage for educational purposes.